![]() Not all of the changes to Overwatch 2 are under-the-hood shifts though. While these moments of solo brilliance were possible previously, in Overwatch 2, you now have the power to make them happen more frequently. While playing in a team, I can see how my play is helping the whole team get closer to a win. There’s a feeling of individual empowerment underneath Overwatch 2 that makes for a much richer experience. A well-thought-out play, skilfully executed feels possible again. It makes battle feel more open, with a bigger focus on confirming eliminations. There are no longer two tanks on the enemy frontline either, so there’s less in the way of you inflicting damage. ![]() With one fewer player on a team, a kill has more value, so you can have a greater impact on a match with your own individual play. These changes knit together and solve a serious problem with the original: it was all too common to find you were on a team that refused to work together, making it impossible to win. ![]()
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